Posted by RogueDOC On July - 30 - 2008
Play.tm sat down with Rich Farrelly, creative lead and Noah Heller, senior producer of Call of Duty World at War. They talk about how interactive and destructable is the world, collaboration with Infinity Ward, the multiplayer side of things and much more.
Do you feel pressure from the success of CoD 4?
Well, there’s an incredible amount of pressure of course, but we’re up for it. We’ve had two years to work on this project, this is the first time some of the developers here have had that long to work on a game. We thrive on this kind of competition.
Anyone who’s trying to do their best work, applies their own pressure any way. We know that game is out there. Its awesome. We want to make sure that everyone who plays our game thinks the same thing.
Full Interview…
Posted by BillyC On June - 24 - 2008
In 2007 Call of Duty 4: Modern Warfare was a big hit for Infinity Wards. Activision hopes to achieve the same success with Call of Duty: World at War, but this time it’s Treyarch who needs to prove that Call of Duty is still the best FPS gameseries. Seniore producer noah Heller believes that Treyarch will be able to show what they can with this new opportunity. He admitted that Call of Duty 3 could have been better if they had spend a little more time developing the game:
“Here’s a team who’s never actually had a chance to make a game with much time. Modern Warfare has come along a raised the bar really high and now the team says we’ve got to show what we’ve got, or else the players aren’t going to want to play it - expectations are so high.”
Source: Wacka