Posted by BillyC On August - 23 - 2008
Posted by BillyC On August - 22 - 2008
Posted by BillyC On August - 21 - 2008
Posted by BillyC On August - 20 - 2008
Posted by BillyC On August - 20 - 2008
Posted by BillyC On August - 17 - 2008

Treyarch has released the list of system requirements for the PC-version of Call of Duty: World at War which is currently still in development. Even with a very old PC you should be able to play Activision’s new Call of Duty games without having too much trouble.
CPU: AMD 64 3200+/Intel Pentium 4 3.0GHz
RAM: 512MB (XP) / 1GB (VISTA)
HDD: 8 Gigabyte
GPU: 256MB Nvidia 6600GT/ATI Radeon 1600XT
Posted by RogueDOC On August - 13 - 2008
Gampstop has a pre-order exclusive. If you pre-order Call of Duty World at War from Gamestop you will get a code to unlock the M1A1 Carbine Assault Rifle.

The powerful M1A1 gives you the advantage with:
- A much larger magazine-size than starting rifles so you can get more kills without slowing to reload.
- Pin-tight targeting sight helps with quicker aiming for accurate take downs and headshots.
- Lighting-fast semi-automatic firing gives you kill speeds you’ll need to blow away your competition.
Pre-order here!
Posted by RogueDOC On August - 10 - 2008

Looks as if there will be no Co-Op for the Wii. WiiHD reports that the Wii will feature only 2 player offline coop, rather than the 4 player online coop found in the PS360 versions.
We are proud to bring what we believe will be the best-looking Wii game this fall to the community, but that comes with technical trade-offs. The difference between competitive MP and co-op is non-trivial. Think of a size of an MP level, then compare that to an SP level. Then consider all the AI code, level scripting, and endless other content in a SP / co-op environment that is just too much for the Wii to sustain with our engine.
Full Story…
Posted by RogueDOC On August - 4 - 2008
Games Radar sat down with studio head Mark Lamia and talked about making his second CoD game. Here is some of that interview:
Where will we see the most improvement in World at War?
When we started work on the game, we asked ourselves that exact question… and one of the areas we knew we wanted to tackle was co-op. We also put a lot of work into designing the new enemy. This is the first time the franchise has gone into the Pacific theater, and the Imperial Japanese Army was a vastly different enemy than the Germans in the European theater, so we had to design a whole new type of combat and tactics. The Japanese will banzai charge you, ambush you, climb trees to snipe you, and run, crawl, or climb anywhere imaginable to kill you. It’s guerrilla-style warfare, so, we had to give the player more tools to combat them… so, we gave them the flamethrower, an amazingly powerful and devastating weapon to enemies as well as the environment.

Full Interview…
Posted by BillyC On August - 4 - 2008
Call of Duty: World at War isn’t out yet, but Activision is already making plans for the sequel on the fifth CoD game. The sixth part in the Call of Duty gameseries will be developed by Infinity Ward. It’s not sure if they will use the Call of Duty 4 engine for their new Call of Duty game. The setting of Call of Duty 6 hasn’t been announced yet either.
Source: Wacka